In this chapter we talk about projectile motion. We analyze
projectile motion to find position, time of flight, and range. Using knowledge
that we have already talked about in the couple previous blogs we use
projectile motion for many different problems that we come across. An important
rule to remember when using projectile motion is the Vegas rule. “What happens
in Vegas stays in Vegas.” The axis are independent. What happens on the x-axis
stays on the x-axis. What happens on the y-axis stays on the y-axis. If looking
at this picture of the water fall. We could use projectile motion to tell how
fast that water is traveling, and how far from the rocks the water falling is
hitting the water collected at the bottom.

No comments:
Post a Comment